Category: Rigged Character

  • Carving out details

    From my initial blockout I began sculpting. I carved out details in my characters clothes, body and face.

    From studying anatomy previously I found it not to be too much of a challenge to sculpt my characters body. Thanks to my complete blockout I was also able to be pretty efficient in moulding out the finer detail in my design.

    Detailing the head/face was the most challenging – I needed to reference the most when tackling this part – but in the end I feel that I came to a successful stylised outcome. Using this article was quite helpful overall in this sculpting phase:

     https://80.lv/articles/stylized-character-sculpting-in-zbrush

  • Blocking out

    This week I moved onto blocking out my model. In class we were shown one method of making a base using zspheres – I couldn’t quite get the hang of it so I moved on from this attempt…

    In blender I created my initial block out, looking to map out the primary shapes/ largest forms. Next I will need to block out the secondary and tertiary forms and then bring out further detail with some sculpting.