Carving out details

From my initial blockout I began sculpting. I carved out details in my characters clothes, body and face.

From studying anatomy previously I found it not to be too much of a challenge to sculpt my characters body. Thanks to my complete blockout I was also able to be pretty efficient in moulding out the finer detail in my design.

Detailing the head/face was the most challenging – I needed to reference the most when tackling this part – but in the end I feel that I came to a successful stylised outcome. Using this article was quite helpful overall in this sculpting phase:

 https://80.lv/articles/stylized-character-sculpting-in-zbrush

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