

A companinon to my main character is this small bird. I decided to fully complete this extra model before moving onto the main. This was so I could gain experience here, and hopefully make fewer mistakes later on when working on the more complex figure. The process on making this was the same up to texturing.

For this models textures I entirely relied on Blenders nodes and shader. This was a first for me, so I had to follow a number of tutorials to reach my desired look. I added a gradient effect to the models colours and gave it an outline shader.






When it came to rigging I came across an issue; my outline shader wouldn’t be pulled with the same weight of the armature compared to other parts of my model. I was able to solve this by going to an older file and not applying the shader straight away. In this process I had to weight paint the model so it would deform correctly – this is important so that when I come to animating the model won’t look strange when posed.
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